![]() ![]() ![]() Logging is permitted, but for every tree felled, another must be planted. The King’s Forest, Hullack Wood and Hermit’s Wood are all protected by royal command and as part of the ancient compact between the first human settlers of the region and the mostly-vanished elves who willingly gave them this land. The land between Eveningstar and Suzail is dominated by the King’s Forest, an immense, ancient woodland that is all that is left of an ancient, south-western arm of the Great Forest of Cormanthor. This has since been repaired by magecraft. Prime farmland is found in the north, between the King’s Forest and Storm Horns, although the region known as the Helmlands became a bizarre and twisted land due to strange magic unleashed during the Time of Troubles. Further inland, Cormyr consist mostly of low-lying countryside flanked by mountains, with the interior forming a grassy and wooded plain descending to the large lake known as the Wyvernwater, around which are located many of Cormyr’s towns and smaller villages. The Thunder Peaks, Vast Swamp and River Darkflow form its eastern border with Sembia and the Dalelands.Ĭormyr’s capital, largest city and principal port is Suzail, which is traditional rivals with the second city of Marsember, further east along the coast at the mouth of the Starwater. Cormyr’s western borders are held to be the Storm Horn Mountains and the River Tun, with its northern border held to be the Great Desert of Anauroch and the Desertsmouth Mountains (although, in practice, Cormyr has little or no direct control of the Goblin Marches and Stonelands). In its history, Cormyrean armies have humbled the Shoon Imperium on the Fields of the Dead, helped defeat the invading Tuigan clans in Thesk and repulsed multiple attacks on its borders by the Zhentarim and the armies of Sembia.Ĭormyr is located at the far western end of the Sea of Fallen Stars, along the northern and north-western shores of the Lake of Dragons. The nation is relatively small but powerful and influential, with wide-ranging allies across the entire continent and a willingness to fight for just causes. Reynolds, Skip Williams, Rob Heinsoo, 2001)Ĭormyr is one of the most famous nations in Faerûn, a civilised kingdom under the rule of law which projects the image of strength, honour, justice and greatness. Sources: Anauroch (Ed Greenwood, 1991), Forgotten Realms Campaign Setting, 2 nd Edition (Jeff Grubb, Ed Greenwood, Julia Martin, 1993), Cormyr (Eric Haddock, 1994), Elminster’s Ecologies (Monte Cook, Eric Haddock, Anthony Pryor, James Butler, Elizabeth Danforth, Jean Rabe, 1994), Volo’s Guide to Cormyr (Ed Greenwood, 1995), Cormyr: A Novel (Ed Greenwood, Jeff Grubb, 1996), Beyond the High Road (Troy Denning, 1999), Death of the Dragon (Ed Greenwood, Troy Denning, 2000), Forgotten Realms Campaign Setting, 3 rd Edition (Ed Greenwood, Sean K.Exports: Armor, carved ivory, cloth, coal, food, swords, timber.Religion: Chauntea, Deneir, Helm, Lathander, Lliira, Oghma, Malar, Milie, Selûne, Silvanus, Tempus, Tymora, Waukeen.Military: The Purple Dragons (standing army, 12,000+ strength), the War Wizards of Cormyr (200+).Population Density: 12.09 per mile², 4.67 people per km².Settlements: Arabel (30,606), Aunkspear, Battlerise, Besert, Blustich, Bogbrook (800), Bospir, Castle Crag (505), Dawngleam (800), Dhedluk (936), Dreamer’s Rock, Espar (600), Eveningstar (954), Ghars (1200), Gladehap (900), Gorthin, Gray Oaks (100), Halfhap (2200), High Horn (400), Hillmarch, Hilp (250), Hultail (100), Immersea (1170), Jester’s Green (site), Juniril, Kallamarn, Kirinwood, Knightswood, Marsark’s Grove, Marsember (36,007), Minroe (500), Monksblade (300), Moonever (800), Mouth O’ Gargoyles (460), Nesmyth, Ongul’s Water, Redspring, Smuggler’s Stone, Stag Steads, Sunset Hill (1000), Thunderstone (1800), Tilverton (9002), Tyrluk (200), Waymoot (1980), Wheloon (6661), Wormtower, Yeoman Bridge.45,009 for the city, 129,000 for the surrounds) Ruler: Regent Alusair Obarskyr, Dowager Queen Filfaeril Obarskyr, Crown Prince Azoun V Obarskyr (child).They are not necessarily current for the 5th Edition of the setting (which is set c. The maps are drawn from The Forgotten Realms Interactive Atlas CD-ROM and their respective 1st and 2nd Edition sources. This series is based around the status of each nation as of 1371-72 Dalereckoning (at the end of D&D 2nd Edition and the start of 3rd Edition). In this series I will be looking at each of the individual nations of Faerûn in turn, in alphabetical order.
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